Together with BoraBora Studios, we developed Pizza Snatch, a mobile game where chaos is always on the menu. After our first barbecue on their terrace, we started jamming on the idea of turning our studio window into a playable screen for people on the street.
BoraBora dropped three key elements: pizzas, frogs, and race. From there, we came up with the concept — an Italian restaurant being robbed by two frogs on a motorcycle.
Storytelling, art direction and 3D animation were our main ingredients, while the guys from the island cooked up the full game development.